Void magick Void magick
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Thread: Void magick

  1. #1
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    Default Void magick

    What is void magick?

  2. #2
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    isis Guest

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    not sure if this will help but it is all i could find right now but i will keep looking for you

    Magius Avvail's Temporary Profile

  3. #3
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    isis Guest

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    Skills
    ¤ Fire ¤ Void ¤ Light ¤ Chaos ¤ Necromancy ¤
    ¤ *Astral ¤ *Lightning ¤ *Transformations ¤
    ¤ Summons ¤ Staff's Enchantments ¤ Misc. ¤ Natural ¤ Fighting ¤
    ¤ *Coming Soon ¤
    Immunities
    Fire
    Light
    Water
    Poison
    Darkness
    Weaknesses
    Void
    Chaos
    Masteries
    Fire
    Void
    Light
    Water
    Darkness
    Summon–Lvl 1-3
    Vocations
    Necromancy
    Chaos



    Fire Magick
    Orb of Aidan
    Simple, average ball of fire. It burns reddish orange and burns at average campfire temperatures.
    - Projectile
    - Preps:


    Demonic Grace
    Engulfs the user’s hands in a fiery aura that reaches dangerous temperatures. The extremities are not affected. Sears and tears away flesh when the hands have made contact with an opponent. Moderately weak.
    - Leaves his hand prints on the victim – marks them forever.
    - Close-Range
    - Preps:


    Enthralling Perdition
    Four tornado-like formations are created, rapidly spinning winds of fire. The four twisters are propelled toward the opponent. A direct hit will entrap the victim, causing the twister to severely injure the individual with high-speed, lascivious, and enflamed whips of wind. Once trapped, the remaining twisters will join the first; the twisters tend to take a 4-corner formation in order to try to trap the opponent.
    - Projectile
    - Preps:


    Pyrion-Efflux
    A wave/wall of fire that projects from the user, moving forward until it dissipates. Standing at 20 feet and spanning 10 feet, the wall is generally used as a shield or diversion; used a lot in conjunction with other attacks.
    - Temperatures are moderate; average.
    - Projectile
    - Preps: 1


    Purgatory
    An orb that forms in the user’s right palm; it rapidly spins upon its axis, radiating a bright yellow/red light. The orb must be pushed into the opponent; the rapid rotations about, and within, itself create enormous amounts of friction – the orb continues spinning very rapidly, tearing away flesh. Once the orb is submerged within the individual, the ball ignites, and all friction that was built up then erupts, causing the opponent to implode (with consent, of course).
    - Not a projectile
    - Close-Range
    - Preps: 4



    Void Magick
    (Void magick is very different from dark magick and none can be immune to it.)
    Opaque Arrayal
    Numerous orbs will vertically encircle the user. Each orb is 2 inches in diameter, and there are 12 orbs that form, in all. Upon formation, the orbs will be cast upon the opponent and they will swarm the target, hovering about the body; under the control of the user’s mind, all the orbs will be pushed upon the opponent, tearing away flesh in clean motions. The target can be the entire body or a singled out area on the opponent’s body.
    - Projectile
    - Preps:


    Opaque Aegis
    Numerous orbs will vertically encircle the user. Each orb is 2 inches in diameter, and there are 12 orbs that form, in all. The spheres act as armor, or defense against projectiles and even opponents. The spheres act automatically.
    - Preps:


    Form Distortion
    Non-damage magick. More or less a pocket created in the ether in order to suspend mass within.
    - Preps:


    Oblique Duplicity
    Multiple images of the user is created, surrounding the opponent. The images, while not solid mass, are seen as solid and provide identical essence signatures. The original cannot be sensed.
    - Preps:


    Opaque Obliteration
    Coming soon...



    Light Magick
    Serene Extremity
    Light encompasses the user’s hand and wrist. The light transforms the hand into a claw-like form; three talons as long as 7 inches are materialized.
    The talons are incredibly sharp, unbreakable, and are imbued with holy magick.
    - Preps:


    Celestial Judgment
    Utilizing the power of the user’s own inner-core, a large, piercing, silver lance is materialized. The tip of the lance slower emerges from the user’s chest until it is fully visible. When the lance in complete, it is launched against the opponent, piercing through the body. The lance then dissipates. However, the sonic boom left in the lance’s wake continues forward, erupting as it passes the threshold of the wound, obliterating the opponent.
    - Preps:



    Chaos Magick
    Avalon of Trinity
    In either palm, an obsidian orb is created. Both orbs, slightly larger than the user’s own palms, are then brought together. A burst of aura is then witnessed as both void spheres fuse into one, forming a larger interpretation of the prior formations. Held before the user between both palms, a hallowed beam erupts from his mouth directly into the orb. Another brilliant flash of light appears. The hallowed magick fuses with the void, collecting the ether surrounding the character. The orb, while still the same size and shape, has taken a greenish glow. The orb is used as a projectile, obliterating the opponent on direct hit.
    Fusion of holy and void.
    - Preps:



    Necromancy
    Eldritch Translation
    Allows communication with the dead.
    - Preps:


    Breath of Second Chances
    Spell used to imbue a corpse with life, allowing the deceased to walk once more. The corpse does recover its soul, however.
    The risen must obey the user.
    - Preps:



    Summons Magick
    Drirkegaard
    Sorenkigaard
    Andrazael



    Staff's Enchantments Magick
    Feather Fall
    Makes the user as light as a feather. Used primarily as an evasive maneuver or as a tactic of recover from a fall.


    Watch of Caphrael
    Makes the staff unbreakable.



    Miscellaneous Spells
    Healing
    Heals allies. Not a complete heal, but it allows enough recovery for survival.


    Blissful Ignorance
    Plunges both combatants in a sea of darkness. The opponent cannot see a thing, and is left blind for a short period of time.
    - Duration: 2 posts
    - Preps:


    Alchemy
    Not a spell, but he knows this science.


    Sleep
    Put the target to sleep – only works on the weak minded.


    Disruption
    Detects and disrupts weaker magicks and enchantments.



    Natural Abilities
    Regeneration
    Regenerative ability that all vampires have.


    Haloed Sanctity
    Regards the pigment of the eyes. The iris' are actually halos. They allow a supernatural form of sight - the ability to cast gaze 'pon Heaven's light. They were obtained through an experiment, and allowed by a brush-in with God's grace. With that said - they render Magius impervious to blinding attacks (depending on the method used). Light cannot blind, for there is no light brighter than Heaven's glow, and light will always brighten the darkness.


    Penetrating Pinion
    The tips of his wings are bladed.


    Stygian Voracity
    A skill that allows a user to feed upon a victim’s happiness. All of the target’s joyous memories, emotions, and hopes are eradicated for the duration of this technique, leaving the subject in a state in which he/she has lost all hope.
    - Preps: 1 for each suction.


    Chaotic Embrace
    A skill that allows the user to imprison, or obliterate, the enemy’s soul. The user moves in close to the target’s opened mouth, appearing as if to kiss the individual. The user then sucks out the fool’s soul.
    The user then has the choice of enslaving the creature or destroying the soul, taking the victim along with it.
    - Preps: 6


    Enhanced Speed



    Fighting Maneuvers
    Neck Enmeshment
    Submission technique. The user ends up behind the opponent, his left arm reaching under the target’s left arm and pressing his forearm against the left side of the throat, gripping the back of the neck. The user’s right arm reaches over the right arm, leaving it free, and placing his bicep against the right side of the neck, locking in the submission by gripping the lower part of his left forearm. Pressure is heavily applied, forcing blood to rush to the head, cut circulation to the rest of the body, and causing loss of breath. It also causes immense pain.
    As a locking technique, the user will force the opponent to the ground, positioning the subject with his belly to the floor. The user then sits on the opponent’s back, puts forth more pressure on the hold, and then pulls backward, arching the victim’s back.
    - Once locked in, the technique is irriversible unless proven otherwise.
    - Can kill on consent.


    Wishbone
    Submission technique The user, positioned behind the opponent who is on their knees, will place his right foot in the middle of his upper back, just between the shoulder blades while holding onto the wrists of the opponent. He then pulls the enemy’s arms backward, pressing heavily upon the back.
    The user tends to deliberately break the target’s arms, however, the move is generally used in order to gain a win by forfeit.

  4. #4
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    Nifty stuff Isis. What game is that from?

    Void magick is nullification magick. It voids anything out. You can stop any form of magick with it, you can stop any mundane thing with it. It's just using a void/null/nothing construct and throwing what you don't want to be into it.
    Don't talk to familiars

  5. #5
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    Thanks for taking the effort Isis I really appreciate it but I am not really into RPG's.

    Gazeeboh I am going to delve into a bit of semantics here but according to me what you just described is devoid magick.Devoid means empty, but empty only after something has been taken away.Void just means emptiness so I am still wondering how the word void can be juxtaposed with the word magick ?

  6. #6
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    Yeah you are right, never mind.

    Where did you hear the term?
    Don't talk to familiars

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    I heard Michael Tsarion mention it in one of the interviews he did at red ice creations,can't recall which though.He didnt go into much detail and just touched upon it.

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    The definition of void magick is the use of energy that is used for both creation and destruction. It is neither and both. The void is not a place to be dabbled in, as corny as that statement is. It's an indescribable force that is both dangerous to the user and those around him or her. It can be used to do anything, but its main purpose is in a powerful type of banishment by sending an entities energies back into the cycle of reincarnation. It does not kill them; it makes it so they never existed to begin with in that for. It's also used to take taint from another source and place it within yourself for cleaning. DO NOT under any circumstances do this.

    I've posted this information for those who want to know, but I highly advise anyone who reads this not to dabble with this form of magick. There are many other forms that can be used, and with this type a single mistake could be the difference between life an death.
    "'THE WAY I SEE IT,' said Crowley, 'no one has to pull the trigger.' He gave Aziraphale a bright and brittle grin." -Good Omens by Neil Gaiman and Terry Pratchett

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    All magic is Void magic...well, lets put it like this...all magic is sourced from the void.

    The void is chaos, unformed and with infinite potential. This energy then separates into the basic elemental forces, and it is through these elements that we interact with magic.

    To attempt to deal with the void directly is somewhat hazardous, due to its unpredictable nature. Matter of fact I doubt its even possible to touch the source at all, be a bit like trying to lick a high voltage power cable.

    However, combining all the elements in a nicely balanced fashion gives you a more stable and workable substance that approximates the void in nature.
    Prick your finger it is done
    The Moon has now eclipsed the Sun
    The Angel has spread its wings
    The time has come for bitter things

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